Website powered by

The Island

An environment I've been working on for my FMP, all assets, engine work and textures done by myself

Under Water post processing volume

Under Water post processing volume

God Rays (light Shafts) shader breakdown. Used throughout scene to emphasise light in certain areas.

God Rays (light Shafts) shader breakdown. Used throughout scene to emphasise light in certain areas.

Water Caustics breakdown. Used inside the cave and below water for effect

Water Caustics breakdown. Used inside the cave and below water for effect

Fire Shader Breakdown

Fire Shader Breakdown

Water Shader breakdown

Water Shader breakdown

Using a colour look up table to edit the scene contrast, brightness, hue etc. Being able to edit this in photoshop gave me a lot more control over my environment rather than just using the settings within unreal engine.

Using a colour look up table to edit the scene contrast, brightness, hue etc. Being able to edit this in photoshop gave me a lot more control over my environment rather than just using the settings within unreal engine.